package org.zjx.battle.entity;

public enum HealthStatus {
    NORMAL("正常"),
    POISONED("中毒"),
    SEALED_PHYSICAL("物理封印"),
    SEALED_MAGIC("魔法封印"),
    SEALED_ALL("全封印"),
    DEAD("死亡"),
    ENDANGERED("濒危");

    private final String displayName;

    HealthStatus(String displayName) {
        this.displayName = displayName;
    }

    public String getDisplayName() {
        return displayName;
    }
}
